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- NOTE!:
- Certain Quake files are about to be overwritten. You MUST answer 'Y' to
- all the 'Overwrite [Y/N]' questions for this patch to function properly!
-
- +--------------------------------+
- | Quake 0.92 patch release notes |
- +--------------------------------+
-
- Bugs fixed
- ----------
- Typing long strings in the hostname or modem init field in the menus caused
- crashes.
-
- Under Win95 IPX was detected but not functional, resulting in the game
- exiting to DOS.
-
- If -nosound, got "S_LocalSound: can't cache" on every keypress in the menu.
-
- When vid_nopageflip was set to 1 in VESA modes, going underwater resulted in
- only the upper left corner of the drawing area being updated.
-
- The single player scoreboard (tab) printed text incorrectly in all modes
- greater than 320 pixels wide.
-
- On network connections that dropped packets, the reliable message stream
- could get stopped up, resulting in frag counts and talk messages no longer
- being delivered, although game movement continued.
-
- The com port settings from the menu were getting saved & restored but
- not used.
-
- Direct serial connections did not work with slist.
-
- Quake now checks the vesa information for hardware incabable of page-flipping.
-
- Menu sound sometimes didn't play.
-
- Q95 (qlaunch.exe) frequently failed to execute on the first attempt.
-
- Q95 (quakeudp.dll) was running out of buffers when running a server.
-
- Teams were not being set according to pants colors.
-
-
- Joystick notes
- --------------
- Your joystick must be plugged in when Quake is launched.
-
- If you have a joystick plugged in, but don't want to use it in Quake
- (it slows the game down a few percent), or you have weird hardware that
- doesn't like being tested as a joystick add "-nojoy" to your Quake
- command line.
-
- You can turn off joystick reading during the game by typing "joystick 0" at
- the Quake command console.
-
- You MUST configure your buttons from the configure keys menu before they will
- work. There is no default configuration.
-
- If your joystick or interface card improperly sets the third or fourth
- joystick buttons, type "joybuttons 2" at the quake console or in your
- .CFG file.
-
- The "mlook" button command now lets the joystick as well as the mouse control
- pitch angles.
-
- The "sidestep" buttom command works on joysticks as with mice and keyboard
- movement.
-
- The "invert mouse up/down" menu option also inverts the joystick pitch
- direction.
-
- -------------------------------------------------------------------------
- Press ESC to continue...
- -------------------------------------------------------------------------
-